University of Central Florida (UCF) COP3330 Object Oriented Programming Final Practice Exam

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What is a class in OOP?

A class is a blueprint for creating objects, defining attributes and methods that the created objects will have.

A class in Object-Oriented Programming (OOP) effectively serves as a blueprint for creating objects. It encapsulates the data (attributes) and the functionalities (methods) that the created objects will possess. This means that when you define a class, you specify what properties the objects of that class will have and what actions they can perform. This design allows for modular code, reuse, and the ability to model real-world entities more effectively by representing their behaviors and characteristics within the software.

For instance, if you have a class named `Car`, you might define attributes such as `color`, `model`, and `year`, as well as methods like `drive()` and `brake()`. Each instance of the `Car` class can be created with specific values for those attributes, while still adhering to the structure and behavior defined by the class.

The other options mischaracterize the concept of a class. Instances pertain to objects created from a class rather than the class itself, and methods define behavior rather than focusing solely on data attributes. Additionally, defining a class to only encapsulate data attributes and exclude methods oversimplifies its fundamental purpose in OOP, which emphasizes the importance of combining data with behaviors.

Get further explanation with Examzify DeepDiveBeta

A class is a single instance of an object within an application.

A class is a specific method of a programming procedure.

A class is used to define only data attributes without methods.

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