University of Central Florida (UCF) COP3330 Object Oriented Programming Final Practice Exam

Get more with Examzify Plus

Remove ads, unlock favorites, save progress, and access premium tools across devices.

FavoritesSave progressAd-free
From $9.99Learn more

1 / 400

What is a class in object-oriented programming?

A blueprint for creating objects

In object-oriented programming, a class serves as a blueprint for creating objects. It defines the properties (attributes) and behaviors (methods) that the objects instantiated from the class will have. By establishing a structure for the objects, a class encapsulates both data and functions that operate on that data, promoting modularity and reusability of code.

When you create a class, you essentially lay down the rules and characteristics that each object of that class will inherit. For example, if you define a class `Car`, you may specify attributes such as `color`, `make`, and `model`, as well as methods like `drive()` or `stop()`. When you create an instance of `Car`, you are generating an object that embodies these defined characteristics, constructed according to the class blueprint. This relationship between classes and objects is fundamental to object-oriented programming, ensuring that code is organized and easy to manage.

The other options reflect different concepts within programming. An instance of an object refers to a specific realization of the class, not the class itself. A type of variable indicates data types rather than the structural framework provided by classes. A method performs operations but does not encapsulate the attributes that a class defines. Thus, the distinctive role of a class

Get further explanation with Examzify DeepDiveBeta

An instance of an object

A type of variable

A method to perform operations

Next Question
Subscribe

Get the latest from Examzify

You can unsubscribe at any time. Read our privacy policy