University of Central Florida (UCF) COP3330 Object Oriented Programming Final Practice Exam

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What is a class in object-oriented programming?

A blueprint for creating objects

In object-oriented programming, a class serves as a blueprint for creating objects. It defines the properties (attributes) and behaviors (methods) that the objects instantiated from the class will have. By establishing a structure for the objects, a class encapsulates both data and functions that operate on that data, promoting modularity and reusability of code.

When you create a class, you essentially lay down the rules and characteristics that each object of that class will inherit. For example, if you define a class `Car`, you may specify attributes such as `color`, `make`, and `model`, as well as methods like `drive()` or `stop()`. When you create an instance of `Car`, you are generating an object that embodies these defined characteristics, constructed according to the class blueprint. This relationship between classes and objects is fundamental to object-oriented programming, ensuring that code is organized and easy to manage.

The other options reflect different concepts within programming. An instance of an object refers to a specific realization of the class, not the class itself. A type of variable indicates data types rather than the structural framework provided by classes. A method performs operations but does not encapsulate the attributes that a class defines. Thus, the distinctive role of a class

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An instance of an object

A type of variable

A method to perform operations

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