An interface primarily represents which of the following?

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Prepare for the UCF COP3330 Object Oriented Programming Final Exam with comprehensive study guides and practice quizzes. Gain insights into exam format, key topics, and strategies to excel. Start your journey towards success today!

An interface in object-oriented programming primarily represents a capability. It defines a contract of methods that a class must implement, thereby specifying the behaviors (or capabilities) that the implementing classes should provide. An interface does not dictate how these behaviors should be carried out, allowing different classes to implement the same interface in various ways based on their specific needs.

For example, an interface named "Drawable" might specify a method "draw()". Any class that implements this interface is expected to provide its own version of the "draw()" method, but the actual details of how drawing is accomplished can vary widely from one class to another. This abstraction allows for flexible design in software systems since it enables different classes to be treated uniformly if they implement the same interface, focusing on what they can do rather than how they do it.

Thus, this capability-oriented approach of interfaces supports the principles of abstraction and polymorphism in object-oriented design, enhancing code reusability and maintainability.