Prepare for the UCF COP3330 Object Oriented Programming Final Exam with comprehensive study guides and practice quizzes. Gain insights into exam format, key topics, and strategies to excel. Start your journey towards success today!

An object is created in programming through the process of instantiating a class. A class serves as a blueprint that defines the structure and behavior of objects. When a class is instantiated, memory is allocated for that object, and any attributes and methods defined within the class become associated with the newly created object.

This process involves using a constructor, which is a special method in the class designed to initialize the object. The constructor sets up the initial state of the object and is called when a new instance of the class is created. In many programming languages, this is done using a syntax that typically includes the name of the class followed by parentheses.

In contrast, inheriting another object refers to class inheritance, which allows one class to use properties and methods from another class but does not directly create a new object. Cloning an existing object involves creating a duplicate of an already instantiated object rather than creating a new one from a class. Defining global variables pertains to variable scope and accessibility rather than object creation.

Thus, the connection between classes and objects is fundamental in object-oriented programming, making instantiation the correct method for creating objects.