Which pattern would be most appropriate for creating objects without specifying the exact class of object being created?

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The Factory Pattern is the most appropriate choice for creating objects without specifying the exact class of object being created because it encapsulates the instantiation logic in a separate method or class. This design pattern allows for the creation of objects through a common interface, enabling code to remain flexible and maintainable. By using a factory, the client code does not need to know about the specific classes needed to create objects; it simply calls the factory method, and the factory is responsible for returning the correct object based on some criteria or configuration.

This decouples the instantiation process from the client, allowing for easier updates and changes in the class hierarchy without requiring modifications to the client code. As a result, when objects need to be created, the factory creates them on demand, supporting principles such as dependency inversion and promoting loose coupling within the application architecture. This pattern is useful in scenarios where a system should be independent of how its objects are created, composed, and represented.

Other patterns listed serve different purposes. The Singleton Pattern restricts the instantiation of a class to one single instance, ensuring that there is only one instance throughout the application. The Observer Pattern facilitates a subscription mechanism to allow multiple objects to listen and react to events or changes in another object. Lastly